Robot Combat League

Project Description

versus screenHere is a game I just finished for the SyFy channel. It uses a new library called Dragon Bones for the robot armatures and I wrote some kick ass A.I. for the computer controlled opponent. Learns to predict what your next move will be based on a history of your previous moves. As the game progresses, the opponents get more and more difficult to beat  Only way to beat it is to try and be unpredictable by changing your fight style on a per round basis. Let me know what you think!

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